
Med Kits restore health, and Keys open doors. Items are usually less attack-based than weapons, and have a range of effects.

These can be opened with a sufficiently strong attack, such as a Bazooka, or by tricking a sufficiently strong enemy into destroying it. Environments also contain destructible walls, which can be identified by the cracks in them. Occasionally, levels contain Skeleton Doors, which can only be opened with a much rarer Skeleton Key. A Key works on any door, but can only be used once. Most levels contain locked doors, which have to be opened with a Key or otherwise bypassed. Levels contain chests, cupboards, and similar that can be opened to find weapons and items.

Killing a Martian will force him to drop his Bubble Gun, whilst the Pandora's Box item can be found in pyramids. More far-fetched weapons are also found in certain situations. Other weapons include foodstuffs, such as Icepops, and tools, such as the weedwacker. The basic weapon is the squirt gun, which the player always starts with. Weapons are found in the environment, and most are everyday objects. Other vulnerabilities are less grounded in logic Martians, for example, are most vulnerable to tomatoes. This vulnerability is usually referencing popular myth or fiction on the subject Werewolves are most vulnerable to thrown silverware, for example. Whilst low-level enemies like zombies will succumb to almost anything, other enemies are more vulnerable to certain weapons, and may be immune to some attacks. Julie in one of Mall levelsĭifferent enemy classes are vulnerable to different attacks. These titles are often done in B-movie style and reflect the content of the level: for example, Level 12: Mars Needs Cheerleaders features only Martians as enemies and only Cheerleaders as survivors. Each level's number and name is displayed before the level begins. Locations range from suburban backyards and shopping malls to horror clichés like castles and pyramids. Some levels see players facing only one kind of enemy, while others force them to deal with waves of different enemies. The environment and enemies vary largely from level to level. If the player fails to rescue a specified number of survivors, they fail the level. Survivors are killed if they are attacked by an enemy a loud cry alerts the player to a death and an angel floats up from the survivor as part of the death animation. When no survivors remain in a level, a freestanding exit door appears next to the player, who can choose to further explore or exit the level. When the player runs into a survivor, that survivor is deemed as 'saved' and disappears. The player has a GPS-like radar that can be activated, displaying the number of survivors remaining and their location when sufficiently close. Survivors are stationary, and often placed in hard-to-reach areas. Most levels see the player dropped into an environment with the objective of rescuing a certain number of survivors. Players can have one weapon and one item selected at any time, and scroll through these as needed. Gameplay is top-down, with fairly simple controls.

The player begins by selecting either Zeke or Julie, and in co-op, the player that they don't choose is controlled by player two.

On October 26, 2009, it was re-released on the Wii Virtual Console. The game was originally published by Konami for the Super Nintendo Entertainment System and Sega Genesis on September 1993. Alone or in two-player co-op, players have to roam a huge number of levels killing monsters and rescuing their innocent neighbors. The game takes place during some unspecified event that has caused zombies and a whole host of other B-movie style monsters to run amok in a suburban setting. Zombies Ate My Neighbors (simply Zombies in Europe and Australia) is a top-down action shooter developed by Lucasarts.
